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Editor’s notice: This submit is a part of our weekly In the NVIDIA Studio collection, which celebrates featured artists, gives artistic suggestions and tips, and demonstrates how NVIDIA Studio know-how improves artistic workflows. We’re additionally deep-diving on new GeForce RTX 40 Series GPU options, applied sciences and assets, and the way they dramatically speed up content material creation.
Taiwanese artist Steven Tung creates charming 2D and 3D digital artwork that explores sci-fi, minimalism and realism and pushes creative boundaries.
This week Within the NVIDIA Studio, Tung shares the inspiration and artistic workflow behind his whimsical animation, The Given Fish.
Skilled-grade know-how, which was as soon as out there solely at choose particular results studios, is turning into more and more accessible.
“Visible manufacturing capabilities proceed to skyrocket, producing a rising demand for higher laptop {hardware} among the many common public,” Tung stated. “The evolving synergy between artwork and know-how can spark limitless prospects for creators.”
Tung makes use of an MSI MEG Trident X2 desktop, powered by GeForce RTX 4090 graphics, to speed up his artistic workflow.
![](https://blogs.nvidia.com/wp-content/uploads/2023/11/studio-steven-tung-wk82-kv-bg-1280w-672x378.png)
“The improved velocity and efficiency expedites varied processes, corresponding to updating materials textures in Adobe Substance 3D Painter and rendering in Blender,” stated Tung. “The mandatory specs and necessities align, enabling most creativity with out limitations.”
Beautiful Visuals Made E-fish-ciently
Tung’s 3D animation, The Given Fish, could look easy at first look — but it surely’s surprisingly complicated.
“GeForce RTX GPUs are indispensable {hardware} for 3D rendering duties. Sooner speeds convey vital advantages in manufacturing effectivity and time saved.” — Steven Tung
Within the artistic world behind the animation, the stone fish depicted could be consumed by individuals. The idea is that after taken out of the aquarium, the stone fish transforms into an actual, dwelling one.
“I’ve a robust want to have an aquarium at residence, but it surely’s not sensible,” stated Tung. “The following neatest thing is to show that emotion into artwork.”
Tung started by creating idea sketches in Adobe Photoshop, the place he had entry to over 30 GPU-accelerated options that would assist modify and alter his canvas and maximize his effectivity.
![](https://blogs.nvidia.com/wp-content/uploads/2023/11/studio-steven-tung-wk82-sketch-1280w-453x500.png)
Subsequent, Tung jumped from 2D to 3D with ZBrush. He first constructed a primary mannequin after which refined crucial particulars with customized brushes — including larger depth and dimension with genuine, hand-sculpted textures.
![](https://blogs.nvidia.com/wp-content/uploads/2023/11/studio-steven-tung-wk82-wip-1280w-672x378.png)
He then used the UV unwrapping function in RizomUV to make sure that his fashions had been correctly unwrapped and prepared for texture software.
![](https://blogs.nvidia.com/wp-content/uploads/2023/11/studio-steven-tung-wk82-rizomuv-1280w-672x361.png)
Tung imported the fashions into Adobe 3D Substance Painter, the place he meticulously painted textures, blended supplies and used the built-in library to realize lifelike stone textures. RTX-accelerated mild and ambient occlusion baking optimized his property in seconds.
![](https://blogs.nvidia.com/wp-content/uploads/2023/11/studio-steven-tung-wk82-adobe-substance-1280w-672x378.png)
To convey all the weather collectively, Tung imported the fashions and supplies into Blender. He arrange texture channels, assigned texture information and assembled the fashions in order that they might be true to the compositions outlined within the preliminary sketch.
![](https://blogs.nvidia.com/wp-content/uploads/2023/11/studio-steven-tung-wk82-painting-fish-1280w-672x378.png)
Subsequent, Tung used Blender Cycles to mild and render the scene.
![](https://blogs.nvidia.com/wp-content/uploads/2023/11/comp-studio-steven-tung-wk82-kv-bg-1280w-672x378.png)
Blender Cycles’ RTX-accelerated, AI-powered OptiX ray tracing enabled interactive, photorealistic motion within the viewport and sped up animation work — all powered by his GeForce RTX 4090 GPU-equipped system.
![](https://blogs.nvidia.com/wp-content/uploads/2023/11/studio-steven-tung-wk82-blender-1280w-672x378.png)
RTX accelerated OptiX ray tracing in Blender Cycles enabled the quickest last body render.
![](https://blogs.nvidia.com/wp-content/uploads/2023/11/studio-itns-steven-tung-wk82-artist-feature-1280w-672x244.png)
Take a look at Tung’s portfolio on Instagram.
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